Project Vessel

You are Logan Pierce — former detective, current fixer. Operating under the alias GHOST_44 in a dying megacity, you broker deals in synthetic organs, stolen cybernetics, and information no one was meant to have.

The city runs on two economies. The one above ground — corp contracts, licensed logistics, regulated trade. And the one below — where the real work happens. Where a surgeon needs a kidney that doesn't exist in the system. Where a journalist needs a dead drop that can't be traced. Where a private detective knows your name before you've said it.

You've been in the underground long enough to know the rules. Don't ask about the goods. Don't open the package. Don't get attached to the contacts.

But Project Vessel changes things. Names in a registry. Serial numbers on people. A conspiracy that runs deeper than Nexus, deeper than the city, and somehow — through a delivery you made six weeks ago — straight back to you.

Someone is watching. Someone is cleaning house.

And GHOST_44 is on the list.

How to play

WORKBENCH is your home base. From here you manage jobs, check your inventory, and track objectives.
BBS BOARDS are where you find intel, jobs, and things you weren't meant to see. Different boards unlock as the game progresses.
CONTACTS are your network. Talk to them, ask questions, make deals. What you say, and when you say it, matters.
COLD STORAGE holds your inventory. Items can be sold, delivered, or disposed of. Some items are flagged. Handle with care.
REP is your reputation. Earn it by making smart choices. Lose it by making the wrong ones. Some missions won't open until you've proven yourself.
HEAT tracks your exposure. The higher it gets, the more doors close. Find a way to cool down before you move.

Each mission begins with a briefing. Read it. Then work the boards, work the contacts, and figure out what to do next. There are no wrong answers. Only consequences.

Features

  • Seven missions plus a hidden eighth for high-reputation players
  • Persistent REP system — your choices carry across missions
  • BBS boards with live intel, red herrings, and things you weren't meant to read
  • Contacts with their own agendas
  • Heat system — stay exposed too long and doors start closing

Changes

v0.6.1
- Initial release

Created with a lot of help from AI (Claude). No puppies were hurt during the development.

Published 4 hours ago
StatusIn development
PlatformsHTML5
Authorquantumcodemonk
GenreSimulation
AI DisclosureAI Assisted, Code, Text

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